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- O V E R K I L L . D O C
-
-
- I'll try to keep this short. Honest.
-
- FILES >>>
- OVERKILL.DOC: This one.
-
- OVERKILL.FRM: Formulas for use with the FRACTINT fractal generation
- program. Most of the formulas have already been released (in a
- different form) in BLB.FRM or MONGO.FRM. They are collected here with
- ten new formulas.
-
- OVERKILL.PAR: Parameters for use with FRACTINT -- preselected options
- to create 199 interesting (I hope) fractal images. Most have been
- previously released, with differences of varying significance, in one
- of the following files: BEACHAM2.PAR, BLBFORMS.PAR, MONGO.PAR, and
- SLACK.PAR. Many new ones have been added.
-
-
- RIGHTS >>>
- These files are copyright (c) April 1994, and may not be used for
- commercial purposes without my consent. I encourage you to copy and
- distribute them, but only if they are unaltered. I welcome any
- comments or questions.
-
- CIS: 74223,2745 Internet: 74223,2745@compuserve.com
-
- U.S. Mail: Bradley Beacham
- 1343 S. Tyler
- Salt Lake City, Utah 84105
- U.S.A.
-
-
- REQUIREMENTS >>>
- You'll need a copy of the FRACTINT program, some of the standard .MAP
- files that are included with it, and a PC that can run it. I suggest
- using version 18 or higher of FRACTINT; while most of the parameters
- should work with earlier versions, some may not. You should also have
- a color monitor, and the higher the resolution the better; for many of
- the images in the .PAR file, their visual impact depends on your
- ability to see similar features at very different scales. I created
- them at 800 X 600 resolution with 256 colors; if you use fewer colors
- or much lower resolution, I can't vouch for how they'll look. (Sorry
- if that sounds snotty...)
-
-
- ACKNOWLEDGEMENTS >>>
- Thanks to Jon Osuch and the creators of 'FRACTAL ECSTASY' for ideas
- that triggered several of my formulas. Thanks also to the many
- talented FRACTINT artists whose examples have taught me and inspired
- me, including Peter Moreland, Richard Sherry, and Caren Park. Most
- especially, thanks to the authors of FRACTINT and 'FRACTAL CREATIONS'.
-
-
- APOLOGIES AND EXCUSES >>>
- Apologies to any of the above-mentioned people who may be embarrassed
- to have their names associated with these images and formulas. Please
- don't blame them for my silliness or lack of sophistication.
-
- Some of my images use color palettes that came from other .PAR files; I
- hope no one is offended. When I created many of my formulas and images
- I emulated techniques used by others, but I tried not to duplicate
- anyone's work. If I have inadvertently done so, please let me know.
-
- I chose the name 'OVERKILL' for a reason. Yeah, I know this is a lot
- of stuff to sort through. Sorry. I couldn't stop myself. And yes,
- the formula names are meaningless and the image names and descriptions
- are usually silly if not downright stupid. That's me...
-
-
- USAGE >>
- Put the .FRM and .PAR files in the same directory that holds your other
- FRACTINT files.
-
- To use the formula file, start up FRACTINT and hit 'T' for the TYPE
- menu. Choose 'FORMULA'. Now hit 'F6' for a menu of the available
- formula files and choose OVERKILL. Pick a formula and let 'er rip! I
- suggest first setting all numeric parameters to 0 and functions to
- IDENT, and varying one or two at a time, but that's up to you.
-
- To use the parameter file, hit the '@' key. Hit 'F6' for a menu of
- available parameter files. Choose OVERKILL.
-
- A hint: If one of the formulas from OVERKILL.FRM was used in an image,
- the description line in OVERKILL.PAR will tell you which one was used.
- Use this to locate formulas that you want to explore.
-
-
- FLOATING POINT >>>
- Most of these parameters specify floating-point math, mainly because it
- is faster on my machine but also because some images look different
- with integer math. If you don't have a math coprocessor, you may find
- integer math to be faster and most of the images will not be
- significantly changed, but some won't come out as intended. On the
- other hand, some of the images (Pyramid_Power for instance)
- deliberately use integer math for special effects.
-
-
- MY TOP TEN LIST >>>
- Try these first: Apollo_13, Criswell, Demon, Elvisism, Landscape,
- Moire_Spiral, Primate_Skull, Surprise2, Triangulation and Tricky_Parts.
-
-
- FOR MORE INFORMATION >>>
- The .PAR and .FRM files both contain more verbiage (sheesh!) in
- 'comment' braces. And remember, I welcome any mail, E- or otherwise.
-